tinymonsterstudios_paperstack

We’ve exceeded our initial goal of 31 assets and now have stacks of paper ready for scanning. How did we get the art of Luminky from paper to computer, keep some areas transparent, and others opaque, while maintaining the inky quality? Easy. Photoshop. We wanted to keep the wet edges that result from hand drawn […]

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img_2531

Before we get into the guts of this post, we have something to confess. We, pause for dramatic effect, used computers to animate. We know, blasphemy. How can we claim to be making a game inspired by InkTober then use computers for the heavy lifting? Time. Time is an inescapable factor. One we had to consider […]

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tinymonsterstudiosllc_finaldesigns

It’s official. Ink has made contact with paper and the creativity is flowing! To get things moving, and to get back into the swing of traditional mediums, we spent two afternoons in our sketchbooks bouncing ideas back and forth. The goal? Discover our playable character (PC) and enemy within the world of Luminky.

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