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Before we get into the guts of this post, we have something to confess. We, pause for dramatic effect, used computers to animate. We know, blasphemy. How can we claim to be making a game inspired by InkTober then use computers for the heavy lifting? Time. Time is an inescapable factor. One we had to consider […]

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It’s official. Ink has made contact with paper and the creativity is flowing! To get things moving, and to get back into the swing of traditional mediums, we spent two afternoons in our sketchbooks bouncing ideas back and forth. The goal? Discover our playable character (PC) and enemy within the world of Luminky.

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